JR East officially released commercial railway driving experience software 'JR East Train Simulator' for home use, so I tried playing
Ongakukan , founded by Mr. Minoru Mukaiya , the keyboardist of the fusion band Cassiopeia , has been released for home use as `` JR East Train Simulator ''. I actually tried playing because I could experience the real running sound recorded from live-action images and actual vehicles.
The JR East official business simulator developed by
JR East Train Simulator: JR East
When you start the JR East Train Simulator, it looks like this. At the time of writing the article, the early adopter version is only available on Steam, and you can only play on the Keihin Tohoku Line south bound and the Hachiko Line up line.
The operation is like this. Can be operated using mouse wheel or keyboard. Since it is an early adopter version, there is no key configuration function, so you need to remember this operation method well in advance to play.
First, let's drive the Keihin-Tohoku Line.
There are three levels of difficulty: beginner, intermediate, and advanced. Whether or not there is an operation guide, whether or not there is driving information, and the allowable range to stop the train at the station change depending on the difficulty. This time I chose beginner level.
Keihin Tohoku Line southbound (E233 series 1000 series) Omiya ~ Saitama Shintoshin play with `` JR East Train Simulator '' where you can play JR East official business simulator at home - YouTube
The following movie is the place where I actually ran the JR East Train Simulator from Omiya to Saitama Shintoshin on the Keihin Tohoku Line.
The Keihin-Tohoku Line runs between Omiya and Minami-Urawa. The information displayed in the driver's seat is as follows.
You can switch around the driver's seat by pressing the 'C' key. It is like this when only the cab is displayed.
You can also turn off the display on the cab, so you can enjoy the view from the driver's seat. However, the speedometer and notification lights will not be displayed, so it can be said that the difficulty of playing will increase considerably.
You can also switch the operation information display on the upper right by pressing the 'V' key.
The train is stopped at the station. A buzzer will sound to inform you of the departure, but the departure melody of the station will not flow. Since the customer is on board, the brake level is shown on the meter displayed on the left of the speedometer with the brake on, and the brake level is also displayed on the driving information display on the upper right of the screen. Since the mascon part that the driver actually operates is not displayed, it is important to look at the cab and the driving information display properly in order to grasp the level of braking and acceleration.
After boarding, the sound of the door closing plays, and the warning light lights up.
When I released the brake and put the mascon up to 5 steps, 'P5' was displayed on the upper right driving information display. In addition, the E233 series 1000 series on the Keihin-Tohoku Line has a single handle for acceleration and braking. In addition, the operation is basically only braking and acceleration, and it does not operate tasks such as opening and closing the door and making announcements.
The train accelerates steadily, and the number on the speedometer goes up. You can also experience how the sound of the inverter changes little by little as you accelerate.
Once you get a certain amount of speed, set the acceleration to zero and put it in neutral. By doing this, it will continue to move forward while maintaining a certain amount of speed due to inertia. Looking left, I saw people walking along the tracks.
However, when you look at the surrounding scenery, you will be at Saitama Shintoshin Station in no time. The train slid into the platform at 82 km/h because the brake timing was inadvertently lost.
I hurriedly brake and stop, but the train passes the stop line ......
What a 15m overrun. 'If this were real, it would be news on newspapers and TV ...' I regretted it.
However, since this JR East train simulator is not a game but a business simulator, it will not be scored or the game will be over, and will continue to operate from Saitama Shintoshin as it is.
The sound that flows while the train is running is exactly what you hear when you are on a train, and the scenery is realistic because it is a live-action film. Below is where I passed a train running in the opposite direction.
When you arrive at Minami-Urawa, the message 'Thank you for driving' appears and the service ends. Return to the top screen.
Next time I will play up the Hachiko Line. The service section is between Takasaki and Gunma Fujioka.
The Kiha 110 series on the Hachiko Line is a 2-handle car with separate handles for acceleration and braking. Therefore, the driving operation is a little more complicated than the one-handle E233 series 1000 series.
Play Hachiko Line up (Kiha 110 series) Takasaki ~ Kuragano with JR East Official Railway Driving Simulator 'JR East Train Simulator'-YouTube
So, here's what I tried running from Takasaki to Kuragano on the Hachiko Line. On the way to Kuragano, you will pass the Takasaki Switchyard.
The cab of the Kiha 110 series on the Hachiko Line looks like this.
The driving information display shows acceleration and braking levels.
emergency train stop device (EB alarm) will be activated if the master control, brake, and horn are not operated for a certain amount. If the EB alarm is activated, you need to press the 'E' key to reset the EB.
When the warning light comes on, release the brake and put it in neutral, then accelerate. In addition, the
We will accelerate little by little. Between Takasaki and Kuragano, it passes through the Takasaki switchyard.
Now that we can see the platform of Kuragano, we lower the mascon and set the acceleration to zero to prepare for deceleration.
However, the 164cm overrun was too late. Still, compared to overrunning by 15m, it may be said that I have grown.
The view from the windows of the Hachiko Line is quite different from that of the Keihin-Tohoku Line.
Sometimes we even cross the iron bridge. When approaching the iron bridge, the running sound changes to thumping.
In addition, the car body tilts on curves, and the wheels rub against the rails, making a squeaky sound.
When I actually played it, the impression was that it was a simple simulator rather than a game. The basic operation is only acceleration and deceleration, but it is necessary to measure the timing while staring at the instrument on the cab. However, by repeating the operation while remembering, 'How fast was it when I was actually on the train?' has a sense of accomplishment.
At the time of writing the article, it is only the Keihin Tohoku Line and the Hachiko Line because it is an early adapter version, but in the future there will be more routes that can be played with download content. Also, since only the minimum necessary functions are installed, I would like to expect key configuration functions, support for external controllers, and display of the mascon and brake parts. The JR East Train Simulator is 980 yen including tax and can be downloaded and purchased on Steam.
Steam Publisher: East Japan Railway Company